LITTLE WING GUY'S PROFILE

I may have little wings, but I have a big dick heart.

Hey there. I've been into game making since about 2008, but it wasn't until 2014 I was able to complete my first ever game! The game was started and finished in a single week for a contest. In one week I was able to do what I struggled with for 6 years. 6 WHOLE YEARS. HILARIOUS ISN'T IT.
Villnoire
A character driven story of grief, revenge and redemption in this SNES inspired fantasy RPG.

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So how about all you homies/homettes give me some feedback on my Skill system.

I agree with nickad. Suggestions:

-At the top where the faceset is how about you move it further to the left and display the facesets of the other party members greyed out going along right (once they are available or leave it blank otherwise) or something similar except the person you are currently developing. Pressing left and right keys will allow quick change characters to develop.

-The small box where it says the current grade looks kind of far away. I'd say more it further left so it's centred between the border and where the skill name box ends.

Chromatose? Here we go.

This is an outrage! I am going to look at your title screen for two MASSIVE seconds. Change it at once or I will not play!

PERSONA 2 IS COOL

Looks fine to me.

Although, I don't know what you're trying to go for atmosphere wise, but the cell you can see is on the large side. Making it smaller would give a nasty cramped feel for the prisoners.

A Rut

Did you know that Forever's End is the most reviewed game on the entire website and that every review leans towards positive?

Day 9 (12/19/2009 PST) - "I missed some days." :(

Wait, so if I'm level 10 as an example, I could just change my Trace; level up once and change again and I'll have all the skills available to me? It makes changing your Trace later on a bit redundant doesn't it? Unless stat changes will be more than one or two points of change. Nothing exactly wrong with this system, just a query.